Duck Dungeon Reboot (DDR)

Plot

A goose takes the Holy Bread from the duck, so he needs to get it back!

Levels

 [Level #1]        Pond (Tutorial)

 [Level #2]        Forest

 [Miniboss #1]     Den / Smol Cave

 [Level #3]        Forest

 [Level #4]        City

 [Miniboss #2]     Lemonade Stand

 [Level #5]        Building

 [Final Boss]      Office

Enemies

Weak

Moderate

Strong

Bosses

Pond Tutorial

Training Dummy

Pond

Frog

Toad

Forest (1-2)

Songbirds

Woodpeckers

Owls

Red Fox

City

Pigeons

Hawks
Eagle

LemonadeMan

Goose Inc.

Goose Henchmen

Buff Goose

Sky

Eagle
Hawks
Canada Goose

Humpty Dumpty

Mine

Dungeon

Beach

Ocean

Bosses

 [Boss #1] Red Fox

        [HP]          

        [Attacks]    

 [Boss #2] Lemonade Stand Man

        [HP]          

        [Attacks]    

 [Boss #3] Goose

        [HP]          

        [Attacks]    

Weapons

[First Weapon] White Bread

        [Damage]

        [Speed]

        [Rate]

[First Unlock] Whole Grain

        [Damage]

        [Speed]

        [Rate]

[Ninja Star Thing] Croissant

        [Damage]

        [Speed]

        [Rate]

[Beefy blast] Bagel

        [Damage]

        [Speed]

        [Rate]

[Knife] Pita

        [Damage]

        [Speed]

        [Rate]

[Sword] Baguette

        [Damage]

        [Speed]

        [Rate]

[Projectile] Brioche

        [Damage]

        [Speed]

        [Rate]

        [Effect]        Cinnamon (slows down enemy)

GUI

 [DONE] Stamina bar

 [Done] Health bar

 [ No ] Ammo Counter

 [Done] Weapon Selector (see image 1.0)

 [1.0] Idea for weapon select GUI. But instead of having guns we have bread sprites.

[Classes]

= Not Done

🟡 = Not Finished

 = Finished

[Default]🟡

[Stats]                Default

[Weapons]                 Brioche / Baguette / Pita / Bagel

[Knight] 🟡

[Stats]                +Health(x1.4) -Speed?(x0.9)

[Weapons]                Sword/ Basic attack / Medium Damage

Weapon medium Fire rate/ Shield /

Defense /

[Ability]                Strong Slash: Slash that does High

Damage

                        Shield: Hold a shield in front of

you shielding you from all damage

(maybe it can have it’s own hp then cooldown)

[Ninja]  🟡

[Stats]                 +Speed(x1.2) +Stamina(x1.3)  

-Health(x0.8)

 

[Weapons]                 Shuriken / Fast projectile Fast

Fire Rate Low damage/ Knife / Low   Damage Fast slashes

[Ability]                Triple throw: Throw 3 Shurikens at

once

Quick Hands: Slash with your knife

at twice the speed

[Healer] 🟡

        [Stats]                +Health(x1.2) -Stamina(x0.8)

        [Weapons]                Healing Staff / Medium Damage Low

Fire rate (Heal) / Bible (Holy

Light)

                                

[Ability]                Heal: Heal 1/3 of Health to self or

ally

                        Holy Light: Damage enemies in a

circle on the cursor doing damage (AOE)

[Marksman]🟡

        [Stats]                +Health(x1.3) -Speed(x0.9)

+Stamina(1.2x)

        [Weapons]                 Crossbow/ Slightly above average /

Shield Slightly above average Fire

rate / Defense /

[Ability]                BuckShot: Medium Beam shot

hitting multiple enemies

Shield: Hold a shield in front of

you shielding you from all damage

(maybe it can have it’s own hp then

cooldown)
        Shield Bash: Push enemies in front

of you back giving you space

[Bard] ❌

        [Stats]                -Speed(x0.9) -Stamina(x0.9)

        [Weapons]                Lute Low Damage Low Fire rate/ Pan

Flute

        

[Ability]                Song of Healing: Heal ¼ to self and

allies in range (AOE)

Cutting Words: Honk dealing High

Damage

Song of Rest: You and your allies gain Stamina slowly in a range.

[Wizard]❌

        [Stats]                -Health(x0.7) -Stamina(x0.9)

 

        [Weapons]                 Wand / for Shooting Fireballs    

Slightly above average /

Tome(book) / Spellcasting

        [Ability]                Ice Spell:slow down a group

of enemies (AOE)

Lightning Spell: Strike down a

bolt of lightning Damaging a

group of enemies and stunning

them (AOE)

Wind Spell: Blow enemies

away blasting the back

doing damage and giving you

space (AOE)

                        

[Reaper]❌

        [Stats]                +Health(x1.2) -Stamina (x0.8)

 

        [Weapons]                 Scythe / Medium Damage Medium Fire

rate / Upside Down Cross

        [Ability]                Circular Scythe: The duck spins 3

number of times medium damage per

spin

Raise Dead: raise 1 enemy as an

Ally (AI could be a pain)

Soul Conjuring: Conjure a wave of

dead ducks to move forward damaging

enemies and paralyzing them for X

amount of seconds (Could be a pain

to animate)

[Vampire] ❌

        [Stats]                -Health (x0.5)

        [Weapons]                Blood Dagger/ High Damage Medium

Fire rate / Fangs Medium Damage Low

Fire rate absorbs ½ damage as

healing

                

[Ability]                Passive ability:

Eternal Hunger: Your Health slowly

reduces but you can have more than your max hp called OVERHEAL

Life Leech Dagger: Deal Extreme

Damage absorbing half of it as

Healing

Quick Drink: Take a bit of an enemy dealing Low Damage but healing ½ of the users health

[Maps]

                [Forest]

                [Ruins]

                [Village]

RANDOM IDEAS! ANYTHING GOES

✅ = Done

❌ = Won’t be doing

🔵 = Will be doing, not done yet

🟡 = Might do

[Class ideas]

        [Scout]

                [Stats]         x1.5 speed

x0.5 health

                [Weapons]        pistol / uzi

                                (overheats after 15 secs of being fired)

                [Ability]        Sonic Shoes

                                (x2 Speed : 5 secs)

                                (Can't use gun)

                                (When ability ends, speed = x0.75 : 2 secs)

        [Hacker]

                [Stats]         x0.7 FOV

x1.1 Health

X1.1 Speed

                [Weapons] Keyboard (shoots 1s and 0s)

                [Ability] Hud Screwup

                                (blocks opponents huds : 5 secs)

        

---------------- Levels ----------------

1. Lake (pond) [Introduction]

        -

        -

        -

2. Forest

        -

        -

        -

3. Mine (underground (cave))

        -

        -

        -

4. Dungeon

        -

        -

        -

5. Forest pt.2

        -

        -

        -

6. City

        -

        -

        -

7. Goose In Co

        -

        -

        -

8. Beach

        -

        -

        -

9. Sky

        -

        -

        -

10. Ocean

        -

        -

        -

-------------- Modes --------------

> Multiplayer

        -

        -

        -

> Split Screen

        -

        -

        -

> Endless mode

        -

        -

        -

> Normal mode (story)

        -

        -

        -

-------------- Ideas --------------

> Golden egg or stuff around the world

        - Make sky level locked behind golden eggs.

        -

        -

> Have a chance that the game to do a crash secret

        -

        -

        -

> Generated levels (NO NO NO NON ON PLEASE OH GOD PLEASE NO)* (YES)**

        -

        -

        -

> Update the rich presence to have images and more.

        -

        -

        -

* I have actual arguments to back this up,

  1. Generated levels only really work for certain games (duck dungeon is not a game who would really benefit from generated levels)
  2. Generated levels are either perfect or hot garbage, and creating the perfect algorithm to create levels for your game is a long and painful process.

** I have actual arguments to back this up

  1. You only got to do it once and copy the generation code for every stage and maybe mod it a tiny bit.
  2. It will make it easy in the long run for the game.